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CAKEWALK SONAR 7 - NOW WITH CONCLUSIONS!


Anderton

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If there are aspects that are "above your current level of understanding," you can bet it's the same for others. You're welcome to ask questions here, and don't forget that the Cakewalk Sonar forum is a great, and hospitable, source of information.

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Sonar now lets you burn audio CDs using a playlist-style interface, as shown in the first image. It's all quite straightforward: You add tracks, then move them up or down in the order, delete from the playlist if needed, then burn. When you hit the burn menu, it makes a CD, and keeps you advised of what percentage of blocks has been burned, as well as which track is currently being burned. The help information says that there's a test burn function that tests and verifies that the CD can be burned correctly, but I couldn't find that option. Nor did I see any verify option after the CD was burned, so I guess you either need to take it on faith that everything burned okay, or the program does it automatically in the background.

The CD burning facility is welcome, but what I'd really like to see is the ability to burn an audio CD directly from the track view, with a new type of marker added to the track view called something like "CD Track Marker." This would let you arrange songs within the track view, crossfade them, change their levels, add effects, whatever - then put a CD track marker in front of each one prior to burning. Basically, this would add capabilities to Sonar very much like Sony's CD Architect, but with more tracks. Also, as far as I can tell, there's no way to enter CD Text information. That would also be high on my list of priorities for the next update.

And while I'm making my wish list...why not create a "back up to CD/DVD" feature? You would call this up from within a project, and Sonar would take care of collecting all the files used in a project and burning them, along with the .CWP project, to your storage medium of choice.

So while the CD-burning capability is convenient to have, there's room for growth and beefing up this function would be a great addition to Sonar 8.

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So while the CD-burning capability is convenient to have, there's room for growth and beefing up this function would be a great addition to Sonar 8.

 

 

Hey Craig,

 

One other thing is that the SONAR CD burning feature only does TAO (Track-At-Once) burning. This is fine for test CDs, but DAO (Disk-At-Once) is more compatible with CD players and it's also required if you're going to send your disc out for duplication. So, unfortunately, users will still need a different program to do their final CD master discs. Cakewalk Pyro 5 does DAO, plus some of the things that Sony CD Architect does (though not everything).

 

Just a little extra info...

 

Scott

 

--

Scott R. Garrigus - Author of the Cakewalk Sonar and Sony Sound Forge Power book series. Get Sonar 7 Power & Sound Forge 8 Power - Today! Go to: http://www.garrigus.com/

 

Publisher of DigiFreq - free music technology newsletter. Win a free Absynth 3 or Kontakt 2 DVD Tutorial, go to: http://www.digifreq.com/digifreq/

 

Publisher of NewTechReview - free consumer technology newsletter. Win a free WWF Slam Cam digital camera, go to: http://www.newtechreview.com/newtechreview/

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2. Buy Scott's book. (It's now arrived... wow! Scott, what with writing such a massive tome, and authoring the Sound Forge book, when do you still find time to create music!)


So thanks guys, now the learning begins.



Thanks, Healing Spirit! Time is tight, but I always make time for music. :cool:

I hope you enjoy the book...

Scott

--
Scott R. Garrigus - Author of the Cakewalk Sonar and Sony Sound Forge Power book series. Get Sonar 7 Power & Sound Forge 8 Power - Today! Go to: http://www.garrigus.com/

Publisher of DigiFreq - free music technology newsletter. Win a free Absynth 3 or Kontakt 2 DVD Tutorial, go to: http://www.digifreq.com/digifreq/

Publisher of NewTechReview - free consumer technology newsletter. Win a free WWF Slam Cam digital camera, go to: http://www.newtechreview.com/newtechreview/

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Cakewalk Publisher is essentially an FTP wrapper that, according to the Sonar 7 help file, lets you "create a customized streaming music player with a playlist of your music, upload the player to your personal or band's web site, and embed it in any other web site. You can also update your playlist with album art, links (URLs), and artist, track, and album information.

"Publisher works by connecting to your web site host's FTP account and uploading files to a location of your choosing. Once these files are successfully transferred to your web site, Publisher generates a simple HTML tag that you can past into any other web site to embed and display your audio player. For those familiar with it, the process is similar to selecting images that are originally hosted on one web site and displaying them on a different web site."

While I'd love to tell my experiences with this part of the program, I'm going to have to excuse myself. Although I have a web site at www.craiganderton.com, I do not have the time to maintain or modify it (I have my hands full with the forums here!), so I don't even know how to access the thing. What I can do is provide a screen shot of the interface (which shows the Options menu for host configuration), and invite people who have used this to comment. I will say, however, that this is pretty tried-and-true technology at this point, and I think it's pretty safe to assume it works as advertised.

I took a look at the Cakewalk forum and the general reaction to Publisher seems to be "It's not easy to figure out, but when you do, it works and it's worth the effort." Comments from those who have used this feature would be highly welcome!

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First question: Why doesn't Microsoft Word have this? But I digress.

Ever had Sonar refuse to open a project? The "open in safe mode" concept from Sonar 5 could help by letting you bypass the loading of corrupt plug-ins or plug-ins that weren't on the system. File Recovery Mode replaces Safe Mode (and works the same way - hold down the Shift key when opening a project), and is intended to do everything Safe Mode did as well as recover files that have corruption to such a degree (hard disk issues, crash during file save, etc.) that Sonar thinks it's not a compatible Sonar file.

Once invoked, File Recovery Mode opens a file in Track View only, lets you enable plug-ins one at a time, ignores error-checking options that might prevent a file from loading, and skips over chunks of data that the program determines to be invalid. That's the good news. The bad news is that once the file is loaded, you have to check it over very carefully to see whether the fact that Sonar has given a pass to a lot of possible errors has caused any problems. For example, if data for a Track was corrupted, it might not be there. As a result, after recovering a file, you should really open a new file and copy the data from the recovered file into it. At that point, you can save the new file and work with it, knowing that whatever you've recovered is not corrupted (and the new file shouldn't be either).

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The RIFF WAV file format limits WAV file size to 2GB, which seems like a lot unless you're recording long files (like environmental sounds, interviews, live festivals) at high sample rates - remember, Sonar can go up to 192kHz. Sonar 7 supports Sony's Wave-64 format, which allows files sizes over 8 terabytes.

Does this matter? Well, at 192kHz, you can record 46 minutes of a 16-bit stereo WAV file...or over 3,000,000,000 days with a Sony Wave-64 file. That should take care of you.

At first, I thought this didn't really mean much as I don't record files that last more than, say, 100,000 days (kidding!! Really). However, in the past, I have been unable to save some .CWB bundle files and could never figure out why. Now I know: Because the sum total of all the WAV files in the file exceeded 2GB. With the Wave-64 support, Sonar will automatically convert those files to Wave-64 format so that the huge bundle can, in fact, be saved. What's really cool is that all this happens in the background. If fact, if you can start a project as a RIFF file but if it exceeds 2GB, Sonar will automatically switch over to the Wave-64 format. You can also save a file in the Wave-64 format, as seen in the attached image. The file then has a .W64 suffix.

Sonar 7 also supports additional file formats for import and export: NeXT/Sun (.AU and .SND), Sound Designer II (.SD2), and Core Audio Format (.CAF). Add this to .AIF, and I'm starting to think quite a few Mac fans are running Sonar under Boot Camp...hmm...also, Sonar and import and export FLAC (Free Lossless Audio Codec) format files, which compress files to some degree but without any loss or compromise in fidelity. Sonar can also export in .RAW format. If anyone ever uses this, let me know.

Another new import feature: You can preview what you're importing on any Sonar bus, as selected by a Preview Bus drop-down menu.

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We've covered the big features for Sonar 7, and it's getting to be time to present some conclusions. First, though, there are a ton of little features that may not be as glamorous, but can be extremely useful to some people (as well as being of no interest to others). So, let's do a brief discussion of the biggest of the little features.

 

Import audio or MIDI files by the Clips pane context menu. Right-click in a track where you want to import the file, and select MIDI or Audio, depending on the track type (see the attached image, which shows importing a MIDI file). This is faster than the previous method, which involved positioning the Now time where you wanted to import the file, selecting the track into which you wanted it imported, then going up to the file menu and choosing "Import" - although you can still use this approach if you want.

 

Additional MIDI features. We've covered the main ones in detail, but there are lots of other MIDI improvements that really put Sonar 7 into a class of its own with respect to MIDI editing. These include features like show/hide events in muted clips, the ability to do velocity edits while working with a different type of MIDI controller (before, you had to switch over to a velocity editing mode), selection-sensitive velocity drawing where velocity painting affects only notes that are selected, and several others, MIDI activity indicators and MIDI velocity meters for both track view and console view, and more.

 

An "It's About Time" Synth Rack feature. I often have projects with several instances of Rapture (like 12 or so), which would appear in the Synth Rack as Rapture 1, Rapture 2, Rapture 3, Rapture 4, etc. - not very distinctive. Now, you can rename them.

 

An "It's About Time" track/bus feature. You can copy EQ settings from one track or bus to another. Why do I like this? Because a lot of times there will be an overdub on one track that's the same as an instrument on another track, and I didn't have the foresight to clone the track originally. It used to be that matching EQs on the two tracks meant an elaborate manual copying procedure, but no more.

 

Audible real-time bounce. This is great when you're using an external effect and want to tweak the effect's controls while bouncing. Basically, it disables the fast bounce option in favor of a real-time bounce process you can monitor or not, as you see fit.

 

Playback with no data. If you've ever wanted to trigger an external drum box as you started working on a project, then found that Sonar wouldn't play because it didn't have any data in its tracks, that's no longer a problem.

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When I write a Pro Review of software, I have two monitors in front of me. The one on the left connects to my music computer, and the one on the right, to my Powermac for writing the review itself, as well as connecting to the net for uploading the text, images, and audio examples (there's also a switch for the right monitor so I can have two monitors for the music computer as needed). So, the software being reviewed is always sitting in front of me, and I realized that since updating to V7.01, Sonar hasn't crashed - and it's gotten a lot of use. That's particularly impressive because doing a Pro Review isn't like just laying down tracks for a song; I'm trying different things, doing weird stuff like copying something a zillion times to load up on tracks, and of course, trying to find ways to "break" the program.

But back to the conclusions. First of all, Sonar is a flat-out excellent DAW. Sleek, stable, and versatile, it also represents excellent value, thanks to the bundled instruments and processors. It can handle just about any type of file, and is at home in a variety of musical styles - from multitrack emulation for recording a rock band, to digital audio editor-type editing for classical performances, to a loop-oriented approach for electronica. Couple that with the 64-bit audio engine (whether it helps the sound audibly is a subject of debate, but check out the Bit Meter Cakewalk includes - there's a lot going on in those least significant bits), and tight integration with both 32-bit and 64-bit operating systems, and you have a program that need make no excuses from a technical or artistic standpoint.

Whether Sonar 7 is a spectacular update to you or not depends on how much you use MIDI. There's no question the MIDI improvements are the star of this particular update; they make working with MIDI far smoother and more flexible. Some might argue that an improved MIDI implementation is long overdue for Sonar, but in typical Cakewalk fashion, they elected to make one giant leap that gave more than people expected. (This reminds me of how they did their surround update: They were among the last major DAWs to implement surround, but they came up with a superb implemention, including their Surround Bridge feature that meant you didn't have to invest in a whole new suite of surround plug-ins.) Let's not overlook the step sequencer, either; it's good for more than just programming drum parts, and the implementation is quite good.

And there are plenty of new instruments to go along with the improved MIDI, although I can't help but think that at some point, some users will look at Rapture LE and Dimension LE and either stop using them due to their limitations (no fine tuning? c'mon!) or spring for the full versions. Personally, I feel Rapture is one of the most interesting and useful soft synths to be released in quite some time; while I'm not sure you'd know that from the LE version, I think anyone who upgrades wouldn't be disappointed. I can't get quite as excited about Dimension, as there are already quite a few excellent competitive "workstation" programs. If you have one of these, you may not feel the need for a full-blown Dimension. But Rapture is unique.

So is the z3ta+, though, and it is a full version with much to offer. It's a clever and efficient little synth with a unique sound and plenty of programmability for those who like to tweak. DropZone is a nice addition too, as it can do some things that even more expensive samplers can't do. Don't uninstall Kontakt or anything, but don't overlook DropZone, either.

As to the audio plug-ins, Boost 11 is one of those plug-ins that as long as you don't abuse, it you'll never think about it once you dial in the settings you like. The linear phase EQ and multiband compressor are sweet, although misunderstood - a lot of people don't quite seem to get that you can't put one of these on each track. They're for bus insertions and mastering, which of course, also indicates (along with the publishing and CD burning options) where Cakewalk is heading with the program. Actually, the CD burning is a bit of a disappointment; it doesn't do much more than you can do with the Windows CD burner, which you have by definition if you're running Cakewalk on Windows. I would really like to see it become an alternative to CD Architect, which is a great program with one flaw: No ASIO support.

And before we move away from signal processors, the sidechaining feature is great, and much remains to be mined from it. The importance of this is dimished somewhat by the fact that other programs have implemented sidechaining as well - this is not a "Sonar-only" thing. But play with it for a while, and you'll be glad it's part of the program. Very glad, in fact.

Some of the features of Sonar 6 are now more mature. ACT is more together, and the colorization options have taken a step forward. AudioSnap has benefited from some updates as well. Furthermore, despite the negative buzz around Vista (which I don't feel is justified, but that's another subject), Sonar lives happily in a 64-bit world. Very happily, as a matter of fact, and I'm glad that this review dragged me into Vista world - I like it. I just wish the rest of the world would catch up. However, because Sonar 7 has so many instruments and plug-ins, you can boot into Vista-64, never leave Sonar, and still get done what you need to do.

So should you upgrade? If you're running Sonar 5, yes. The cumulative changes in 6 and 7 add up to a huge increase in functionality (not big, huge). If you're happy with Sonar 6, don't use MIDI a lot, already have the soft synths you need, and don't need "mastering" EQ and compression, Sonar 7 isn't that compelling an upgrade; you'll probably want to wait until Sonar 8 (although to be fair, several of the smaller tweaks might be enough to justify the upgrade cost by themselves, depending on your needs and workflow). However, Cakewalk's upgrade offers are pretty decent. I think it highly likely that after upgrading, a dedicated Sonar user would feel it was worth the bucks.

All in all, I would describe this update as what happens to a sculpture during its final phases of creation: The shape is basically the same, but now it's polished to a higher luster, and put in a place in the gallery where the pin spots shine on it just right. Sure, there's still room for improvement in Sonar 8: In addition to overcoming the CD-burning limitations, I'd like to see a better sampler, a drum machine that goes beyond Session Drummer 2, more MIDI effects (not just a velocity compressor/expander but also a resurrection of some of those great CAL routines that seem to have gotten lost along the way), and some algorithmic composition options - the first Session Drummer MIDI plug-in was on to something. While I understand why they went to Session Drummer 2, it would be nice to pursue the original Session Drummer concept as well, and extend it to bass and other parts.

Finally, I think Cakewalk should check out the various freebie amp guitar sims out there, pick the best one, give the developer some bucks to take it to the next level, and include it with Sonar. Then you really would have "one-stop shopping."

But the bottom line is that Sonar is a great program, and version 7 is just that much better. While it's not the mind-boggling upgrade delta that happened between 5 and 6, those types of upgrades don't come along very often. What we have is a mature program that is more stable, more accessorized, and has a better workflow than ever. Sonar fans will not be disappointed; those thinking of switching to Sonar now have a very compelling set of reasons to do so.

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This concludes my formal "review," but of course, the thread will remain open so that you can make additional comments, ask questions, etc. Also, I believe a 7.02 update isn't too far away, so we'll see what that's about if/when it happens.

I'd like to thank Scott Garrigus for contributing his expertise (hey, I'm sure this sold some books for ya!) and Alex Westner at Cakewalk for participating in the thread. It's always a bit of a risk for a manufacturer to get involved in a Pro Review, but this one turned out to be pretty benign -- seems there are a lot of happy Sonar owners out there.

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Here's a quickie compression option for 2:1 compression:


1. Divide all values by 2.

2. Add 64 to all values.

 

 

Anderton.

 

That is a very cute trick, though I'm finding I like to add, maybe 50, instead of 64. Leaves a little headroom and doesn't always trigger the highest-velocity sample in the patch, or pin the max-velocity timbral change. But I'm still impressed with the mathematical approach. how did you come up with that?

 

BTW, do you have any tips on audio snap? Seems like a great idea, but maybe is trickier than it looks...?

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Anderton.


That is a very cute trick, though I'm finding I like to add, maybe 50, instead of 64. Leaves a little headroom and doesn't always trigger the highest-velocity sample in the patch, or pin the max-velocity timbral change. But I'm still impressed with the mathematical approach. how did you come up with that?

 

 

That's a trick I've been using since the days of Master Tracks Pro on the Mac Plus. I don't remember exactly how I came up with it, but I do remember I realized that you could do "limiting" simply by adding a constant. From there it was a short step to thinking about how I could apply the same principle to compression and expansion.

 

 

BTW, do you have any tips on audio snap? Seems like a great idea, but maybe is trickier than it looks...?

 

 

There's a lot of material about AudioSnap in the Sonar 6 Pro Review, it's almost more like a tutorial than a review.

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I'd like to thank Scott Garrigus for contributing his expertise (hey, I'm sure this sold some books for ya!)



Thanks, Craig! I'm glad I could help... and thanks for letting spread the word about the book. :cool:

By the way, you mentioned Cakewalk Publisher earlier. That feature somehow got overlooked in the book, but to make up for it I'll be publishing an article over at DigiFreq. I'll drop another note here as soon as the article is ready and it should clear up some of the confusion for other people trying to use that feature.

Scott

--
Scott R. Garrigus - Author of the Cakewalk Sonar and Sony Sound Forge Power book series. Get Sonar 7 Power & Sound Forge 8 Power - Today! Go to: http://www.garrigus.com/

Publisher of DigiFreq - free music technology newsletter. Win a free Absynth 3 or Kontakt 2 DVD Tutorial, go to: http://www.digifreq.com/digifreq/

Publisher of NewTechReview - free consumer technology newsletter. Win a free WWF Slam Cam digital camera, go to: http://www.newtechreview.com/newtechreview/

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Anderton.

BTW, do you have any tips on audio snap? Seems like a great idea, but maybe is trickier than it looks...?

 

 

You can also check out this article for some info...

 

* Using the Cakewalk Sonar AudioSnap Feature

http://www.digifreq.com/digifreq/article.asp?ID=68

 

Scott

 

--

Scott R. Garrigus - Author of the Cakewalk Sonar and Sony Sound Forge Power book series. Get Sonar 7 Power & Sound Forge 8 Power - Today! Go to: http://www.garrigus.com/

 

Publisher of DigiFreq - free music technology newsletter. Win a free Absynth 3 or Kontakt 2 DVD Tutorial, go to: http://www.digifreq.com/digifreq/

 

Publisher of NewTechReview - free consumer technology newsletter. Win a free WWF Slam Cam digital camera, go to: http://www.newtechreview.com/newtechreview/

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Any plans to add Impulse Response? this seems to be gaining ground in VST's and DAW

 

 

Cakewalk includes the Perfect Space Convolution Reverb effect with which you can load IR files and apply them to your audio data.

 

Scott

 

--

Scott R. Garrigus - Author of the Cakewalk Sonar and Sony Sound Forge Power book series. Get Sonar 7 Power & Sound Forge 8 Power - Today! Go to: http://www.garrigus.com/

 

Publisher of DigiFreq - free music technology newsletter. Win a free Absynth 3 or Kontakt 2 DVD Tutorial, go to: http://www.digifreq.com/digifreq/

 

Publisher of NewTechReview - free consumer technology newsletter. Win a free WWF Slam Cam digital camera, go to: http://www.newtechreview.com/newtechreview/

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andereton:

thanks for that. but I gotta ask: is there a feature in Sonar7 where I can take an audio or MIDI clip and use its feel as the basis for quantizing other performances? Like if I have a funky sixteenth-note kind of guitar clip where the 16s aren't really on the normal grid locations, can i tell Sonar to set up the timing grid for the whole rest of the project so I can quantize to that?

thanks again, man. I'll sheck out your Sonar 6 review.

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andereton:


thanks for that. but I gotta ask: is there a feature in Sonar7 where I can take an audio or MIDI clip and use its feel as the basis for quantizing other performances?

 

 

There are actually a couple ways you can do that. If you want to extract a "groove" from audio and apply it to audio, AudioSnap will do the job. If you want to apply a groove from an audio clip and apply it to MIDI, there's a feature for creating "groove templates" that can become part of your quantization options.

 

The one thing you can't do easily is transfer feel from a MIDI clip to audio. But I've used a workaround: Line up the MIDI track (using the inline PRV view) to the audio, and use AudioSnap to align audio to MIDI notes visually.

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Hello,

I just bought SONAR 7 and am very pleases so far. Does anyone know if there are any plugins for the "Audio Effects" which will change your voice to sound like a different person, but not robotic? If possible, I'd like to make my voice sound like a female for background vocals.

Thank you.

Rigoberto

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Great review! I wish they could all be so interactive...

 

I'm new to music production and have been reading (to no end) about all the different DAW options. I've more or less narrowed it down to Sonar and Ableton Live. Seeing as you are an experienced user of both, how do you feel Live compares with Sonar for use in production? I'm anticipating recording and editing plenty of both audio and MIDI in the creation of an electronic/jazz/world fusion sound. I'm leaning more toward Live for its intuitive, uncluttered interface and integration with live performance, but toward Sonar for its more complete feature set. Assuming Live will eventually catch up with Sonar's functionality, and considering the effort required to learn/relearn to use such complex software - based on your experience with the the workflow and overall design of each program, if you were just starting out, which would you choose?

 

I know this type of question can be a tough one, with too many variables to properly answer, but any insight coming from an expert such as yourself will be invaluably helpful. I just can't wait to end my (re)search and start making music!

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What a great source of info this forum is turning out to be.

I'm going to push my luck and ask where I can find a good tutorial on mastering:

basic goals
use of compressor and /or limiter and what kind to use
Use of EQ
other tools or techniques

and, most confusingly,

LFE/subwoofer practices and procedures

I know this is asking a LOT, but I think you guys are a good place to start.

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