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CAKEWALK SONAR 5 PE (DAW software)


Anderton

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The REX file was originated by Propellerheads and allows stretching digital audio by slicing the digital audio into pieces, and triggering each piece with a MIDI note. A longer time between triggers slows down the tempo; a shorter time increases the tempo.



I don't know, I don't use any of the Bitheadz instruments on Windows.



Yes, although several elements are present in the lower cost version. This is all explained on the Cakewalk web site.

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The big feature here is you now have a choice of putting controllers in a separate pane (as was done previously), or superimposed on top of the notes. Click on the Attachment to see how the piano roll view combines controllers and velocity with notes. The selected controller is thicker and darker.

 

What’s interesting here is that the controllers can now take up a lot more vertical height, because they have much room to play around with as the notes. And see the purple controller data in the picture? That’s a controller being drawn. Note how a readout shows the precise value of the controller being drawn at any given moment, along with the controller data’s timing, control number, and name.

 

Like the in-track PRV, there’s a drop-down menu that shows/hides different elements, and another menu that specifies the type of data you’ll be drawing. Note values are not selected from a menu here, as there is already a graphic interface for choosing note values.

 

All these MIDI changes are very welcome. Working with controllers is much easier; you can still use envelopes on the tracks (and of course, the “Convert MIDI To Shapes” option is still available), but being able to draw controllers in greater detail, and see the direct relationship to the notes, is great.

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Step recording doesn’t get much respect – isn’t it just for people to enter arpeggios? Well, sorta. But if you’re going to do step recording, might as well make it as easy as possible.

The biggest improvement (at least in my opinion) is that keyboard shortcut bindings are set up so it’s easy to play notes with your left hand, and edit step recording characteristics (note lengths, add step sizes together, step forward, step backward – which you can now do repeatedly – beat forward, etc.) with your right hand. But it’s also nice that you can immediately see the results of step recording, and can use other commands while step recording (including change tracks).

Click on the Attachment to see the listing of keyboard shortcuts. I know a list like this sounds boring, but it’s also an easy way to see the kind of step control you have at your fingertips. And of course, it’s Sonar…you can change the key bindings if you like. If you’re into step recording, I’d strongly suggest printing out the shortcuts sheet until you learn them.

The step recording dialog box has two settings, Basic and Advanced. Advanced has some cute features (randomize note duration) but also has some pretty useful commands, like linking the step recording insertion point to the now time. This is a much faster way to jump to particular sections of a tune compared to using the advance and back options.

If you want to use other commands while step recording, you have two options. Anything mouse-driven “adds” to what you’re doing. If you want to use keyboard shortcuts, you can temporarily disable and enable step recording. While disabled, you can use the mouse and keyboard shortcuts.

Now I must admit I never really found step recording all that useful. So, I’m not particularly thrilled I can do something I don’t care about anyway more efficiently. And if this section is somewhat superficial as a result, I apologize! But I know that a lot of people do like step recording, especially those entering notes from sheet music. For them, I’m sure the improved implementation is a big deal. And y’know, maybe Cakewalk’s trying to give me a hint, and it’s time for me to check out doing some techno-type bass arpeggiation with step recording instead of relying on playing notes and adding echoes…

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They’re not really all that different from the MIDI effects in previous versions of Sonar – except for the look. Yes, you no longer need to be embarrassed if a client is looking over your shoulder as you pull up one of these babies. Click on the Attachment to see the new look, as shown in the Quantize and Echo effects.

 

One disappointment: The Session Drummer plug-in, which is really quite cool, looks as uncool and user-hostile as ever. And on a related subject…the CAL programs provide a lot of useful MIDI functions. Shouldn’t you be able to download the Cakewalk Application Language if you’re enough of a geek to want to write your own CAL routines? And maybe some of the CAL routines could be packaged into new, spiffy-looking MIDI effects.

 

I’m sure these things aren’t a big priority at Cakewalk; I wouldn’t suggest the engineers’ time would have been better spent on CAL programs than the other updates. But it’s something to think about for, oh, Sonar Version 8 or so. (And if you haven’t checked out the CAL files, do so: There are some real gems in there, like the Strum-It file.)

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Yes, it really is improved. It seems that gapping gets less and less with each version, and V5 is no exception.

 

Let’s handle the easy part first. A Sonar project can contain different bit depths. This is very helpful when you’re importing, say, a mix of 16-bit and 24-bit loops. But here’s something I don’t understand: The online help says “Sonar 4 does not play back projects that contain files with different bit depths,” but I recorded a test file with both 24 and 16 bit depth files, and it played back just fine – huh? In any event, you can rewrite all the files to the same bit depth; your choices are 32, 24, and 16 bits (With 16 bits selected, you can enable dithering. But I wouldn’t recommend doing this until your final mixdown, when you export a high-resolution file to 16 bits.)

 

There’s also an option under Global Options where you can select file bit depths for Record Bit Depth, Render Bit Depth, and Import Bit Depth. Click on the Attachment to see the revamped Global Options menu.

 

Now let’s tackle the big question: What’s the deal with this 64-bit audio engine?

 

First, you do not need a 64-bit computer, or the x64 operating system, to use a 64-bit audio path. A full 64-bit system will give somewhat faster operation, but the concept of running under a 64-bit OS, and the concept of using a 64-bit audio engine, are not related. You can run the 64-bit audio engine, with the benefits it provides, on 32-bit computers.

 

Second, can you hear the difference? As in so many cases when you’re talking about audio, it depends on the program material. A lot of users report superior sound quality on computationally intensive sounds, like reverb tails. With most of the material I used, the source material wasn’t really at a level where 64 bits would make a big difference. However, as I used more plug-ins and processing, it did seem the sound stayed more consistent – there were certainly no traces of “fuzziness.” I feel Sonar’s 32-bit quality did the job, but certainly, 64 bits can’t hurt and yes, you can hear a difference with the right program material.

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Okay, that's it for tonight. Let me give a real quick summary of how I feel about the update so far.

I'm very impressed by the new MIDI features. With all the goodies happening in Sonar, it might seem strange to focus on that. Yet a certain MIDI "clunkiness" remained from the Pro Audio days, and seemed increasingly out of place in Sonar. Now it feels like the MIDI and audio elements belong under the same roof.

The other thing I like is that a lot of the "little things" are big things. Being able to see the audio for a soft synth, bus, or master output is extremely helpful, especially because you can find peaks. And the track icons - which we'll touch on tomorrow - seem like pure eye candy until you use them in the console view; with the icons, it's much easier to parse tracks rapidly.

And you might not think REX file support is that important, but it's done very well. The extra instruments are thoughtful, and cleaning up some old annoyances - like limited gain options, and the inability to record DC offset - helps bring Sonar even further into the "pro" arena.

If you didn't update to S4, I highly recommend the jump to S5. It's a great upgrade and the features have real benefits. The upgrade reminds me very much of Live 5's relationship to Live 4: Lots of changes the affect the entire program, not one big killer feature, like surround.

However, Sonar 5 does have two killer features, too: V-Vocal and convolution reverb. We're going to deal with some of the remaining enhancements over the weekend, and save these "killer features" to close out the review. It's not just to be dramatic :), I need the time to learn them better before I feel confident talking about them.

Thanks for your interest, and be sure to ask any remaining questions soon - we'll be wrapping up the "official review" part fairly shortly.

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Thanks for the reviews Craig !!
Awesome, as always!

Well allright!

From the sounds of it, those are indeed
the enhanced features of step recording
that I (and some others) have been
looking for ...

keyboard bindings to select duration
onscreen view of notes as created
forward backward

Cool beans! I should be ready to upgrade
in a month or so - currently in midst of a
collaborative project with a buddy
in S4 - we'll both upgrade after it's
"done" ;-)

- ft

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Originally posted by Anderton

A Sonar project can contain different bit depths. This is very helpful when you’re importing, say, a mix of 16-bit and 24-bit loops. But here’s something I don’t understand: The online help says “
Sonar 4
does not play back projects that contain files with different bit depths,” but I recorded a test file with both 24 and 16 bit depth files, and it played back just fine – huh?

 

 

Well, Sonar 5 does play back projects containing files of varied bit depths, correct? I assume if you are sharing a project with a Sonar 4 user, the statement in the help file would be an important point.

 

On the Sonar forum, Noel Borthwick of Cakewalk says,

 

 

If you open File | Project audio files you will see a new column listing the individual bit depths of all files in your project. (The clip properties also list the bit depth)


This is useful to know if you want to share S5 files with S4 users since you must first convert to a single bit depth (using the change audio format command) before S4 will open S5 peojects.

 

 

Deef

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Well, THAT will teach me to read the fine print!! I'm so used to reading "Sonar 4" I just glossed past it and saw "Sonar 5" instead.

But I think I'll leave that post up, even though it makes me look dumb, because your reply brings up an important point about S4/S5 compatibility. Thanks!

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I'd like to agree, but really, I'm just doing my job, which is to try and be as accurate and fair as possible. I can't be accurate 100% of the time, it's simply not doable. That's one reason I started this review format: If I overlooked something or was mistaken about a feature, I could be pretty sure someone would catch it.

The idea of a Pro Review is not just for me to spout off (although that IS kinda fun!) but to really try to present a variety of opinions and outlooks converge in one place. Hopefully this will allow people to make better purchasing decisions when they base such decisions on reviews.

It's very flattering, but also a bit scary, when someone buys something because of a review I wrote. Flattering, because it's great that people recognize how hard I work at being objective but scary because sounds, functionality, and workflow are soooo subjective...

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I must admit I thought this was kind of silly. I mean, after all, I can read the name of a track, right?

 

But I’ve written before about the right brain’s power to parse colors and images much faster than the left brain can parse text – and track icons are just the thing to make it easier to pick out the tracks you want from a big project.

 

The idea is simple: A track can have an associated icon (with two sizes, large and small). Click on the Attachment to see six console view tracks with icons. But in typical Sonar fashion, there are a lot of ways to customize this.

 

First, although Sonar comes with a bunch of very nice icons, you can make your own. I’ve found that grabbing a piece of a virtual instrument front panel (Cakewalk recommends 128 x 128 pixel images) really helps identify which specific piece of software is playing back on a track. (And of course, being able to hide MIDI tracks driving virtual instruments doesn’t hurt either, with respect to making an overview easier to grasp.)

 

Second, you can customize how (and whether) icons are shown in the track view, inspector, and console view. In the track view, you can show icons in the header, in the strip, or both. In the others, you can specify the icon size and whether icons will be shown or not.

 

All of this is available from the Options menu, although you can also right-click on icons to load icons and choose small or large icons (this affects all icons, not just the one on which you clicked).

 

It still seems a little weird to consider this one of Sonar 5’s standout features, but I gotta say, when you see that mic or guitar or synth or whatever sitting in the console view, you just know exactly which fader you need to use. If nothing else, it really drives home just how helpful an intelligent use of visuals and color can be when you’re trying to wade through the creative process with minimum distractions.

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Here’s another one of those simple things that has a major impact on workflow. I must say it took me quite a while to figure out what those little blue triangles did in the upper corner of the track numbers, but here’s the deal: Ctrl-click on several of them to tie parameters like volume, pan, etc. together. This even applies to the Sonitus channel EQs, which is great when you’re riding two tracks together and want response changes to affect multiple tracks identically. Click on the Attachment to see two virtual instruments tracks tied together so their effects sends would track; the Quick Group “tabs” are circled in yellow.

 

By the way, you can still select/deselect/put focus on tracks in the usual way, as well as use the regular style of grouping when you want groups to “stick.” But for quick links among parameters, Quick Groups is another one of those “Why wasn’t I bugging them for this years ago?” kind of features.

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I may be way off base here, but I think Sonar 5 has benefited greatly from Cakewalk’s forays into more “consumer” fields (e.g., their Kinetic software) and the work they’ve done with Roland. The result, I believe, is more of an insight in how to aid the music-making process by simplifying certain aspects of that process, such as better use of color and images.

But perhaps there was also a realization that some functions didn’t need to be as elaborate as they have been, such as grouping. The Quick Groups thing is really no different than linking faders on a digital board to have a particular movement “track.”

While I appreciate the “big items” that have gone into Sonar 5, it’s the little things that make the program just that much slicker to use on a day-to-day basis.

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While I appreciate the “big items” that have gone into Sonar 5, it’s the little things that make the program just that much slicker to use on a day-to-day basis.



Full marks for detail and effort I must say. Many will return to this thread no doubt to go over the views shared in this thread. Great idea but a question for you sir...

I think the Sonar 3 review was a great write up. Sound on Sound?
http://www.soundonsound.com/sos/feb04/articles/cakewalksonar3.htm

...however you added a rather useful angle to the review by including the Sonar Vs Everything else Box.

I found that to be a real eye opener. Of course with only so many pages left to review Sonar 3, you were never going to go into too much detail but as you no doubt already know, once an interested party has read a detailed review they sometimes ask themselves "OK but how does Sonar X compare to product Y or Z"... are you with me?

If you could *update* the Sonar Vs Everything else mini article by giving us a Sonar 5 Vs everything else summary I think that would be very helpful as it was for Sonar 3.

Cubase Sx3, Samplitude 8 and Acid 5, have since replaced the now previous versions mentioned in that summary. How do you think it looks today?

Clearly decisions about which Sequencer is best is down to the user and they all acheive the same thing in different ways, but for me I think Sonar has caught up and passed the competition in many ways but of course it is all subjective at the end of the day...So Craig any chance of that "..Vs Everything else" summary?;)

I remember wondering what exactly Project 5 was years ago and heading down to Soundonsound to read your Project 5 review http://www.soundonsound.com/sos/Jun03/articles/cakewalkproject5.asp very useful and very helpful. You discussed Pysn in that review, what I would also like to see is some information on Pentagon and how you think it compares to Psyn II. I would particularly like to hear your views on the "2x oversampling option" mentioned on the RGC website http://www.rgcaudio.com/pentagon_I.htm.

Finally...if you have the time please include the following in your review..I guess I just want to hear your views on them...

Envelope automation drawing enhanced with tempo-sync patterns, freehand, e.t.c

Track Templates

Object based Clip FX

and...

V Vocal.

Apologies if I have missed the above topics if they have already been covered and thanks for taking the time!

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Cakewalk's web site shows minimum requirement of P4 1.3 GHz, 128 MB memory. Recommended is P4 2.8 GHz with 512 MB memory. You are below the minimum for CPU. That isn't to say that you couldn't run SONAR with some reduced expectations for the number of softsynths or effects or audio tracks that you could run. The cool new stuff in v5 has me thinking about upgrading my hardware, and I'm running a P4 3.01 GHz (I'll see how well my system runs with the SONAR upgrade once I actually get it. Still waiting...).

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I checked out M-Audio's Key Rig with Sonar 5, and has some serious CPU spiking issues. It's likely not Key Rig, as neither Cubase SX 3.1 nor Project5 have the same problems. Basically, the CPU hangs out in the 20% range, then occasionally spikes up to 80% or even the "Warning" zone.

Even with a project that has nothing loaded other than Key Rig, the CPU meter peaks out often. I've increased latency to 11 ms and it's better, but still have some problems. It doesn't seem to make any difference whether I turn the 64-bit engine or multiprocessing engine (I use a dual Athlon computer) on or off.

Anyway, I brought this to Cakewalk's attention and they're investigating it...might be related to the CPU meter bug mentioned previously. I'll keep you posted; this seems like the kind of thing that gets a patch before too long.

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Originally posted by GY

Would Sonar 5 run okay on a 1 GHz, 512 MB, Win PX machine?

 

 

It'll run just fine.

 

You will obviously be limited to what and how much you can do, but unless you are trying to run a huge amount of DXi/VSTi you'll be pleasantly surprised.

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I noticed that the CPU spiking happens only if the properties page is open. If I close it, the CPU consumption settles down to a much more normal number. So I guess there's some kind of interaction with the graphics somehow...I've passed this info along to Cakewalk.

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Finally caught up with these last two pages. Good -- make that, really good -- info, Craig.

[i'm onboard for the update, anyhow (just putting it off 'til I get over the sticker and bloatware shock of Macromedia's Studio 8 update (Dreamweaver, Flash, Fireworks and some stupid crap that no one who uses DW will ever need or want that they obviously put in to make up for taking out useful but no longer developed apps like Freehand). Damn I hate Macromedia. Too bad I hate Adobe even worse. But these apps are just pigs vis a vis the MX versions (2 vers back.) Anyhow, it looks like I won't get the same sinking feeling loading up Sonar 5 -- and that's a big relief.]


Btw... I couldn't help laugh outloud reading your 2004 Sonar 3 vs everything else writeup when I got to the bit about Logic...

Logic Audio 5.5, the last version created for Windows, is still touted by some partisans as being superior to every other program out there. OK, how I can say this delicately... this is like people who take their cat to a taxidermist when it dies, then leave it on a chair in the living room so they can pretend it's still alive. Message to Windows Logic users: yes, it's a great program, but at some point you'll need to get a Mac, or find an alternative on Windows.



Purr-iceless.

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Well without further ado, let’s proceed to arguably one of the bigger elements of the update (aside from the 64-bit audio engine, the convolution reverb, the improved MIDI, the better workflow…): V-Vocal.

Let’s make one thing clear – V-Vocal is a misleading name, because it works with lots of different sounds. I took a synth bass part, and turned it into a fretless by drawing curves to slide from one note to another. Polyphonic material is hit and miss, but just about anything monophonic is eligible for V-Vocalizing. The only caution is that you probably will want to normalize any V-Vocal clip down a few dB; the process introduces minor level changes and if the headroom is exceeded, you’ll hear a very nasty click.

But I’m getting ahead of myself, sorry.

V-Vocal is not a plug-in. Instead, you turn a clip into a “V-Vocal” clip, when then shows up in the V-Vocal display. Click on the Attachment to see V-Vocal adjusting pitch.. This is where you have control over four different sonic elements:

Pitch. This is your basic pitch correction, which you can do manually or automatically.
Time. If you’re familiar with Live 5’s warp markers, you’ll understand this. You can stretch or compress time within a file; for example, with a drum part you can “lag” just one snare hit. With vocals, of course, you can stretch out a note or make it staccato.
Formant. If you pitch a vocal note up, you can use the formant option to change the formant back down again, and vice-versa. If you’re too pressed for time to do this on a note-by-note basis, you can have it follow the pitch line.
Dynamics. Bring up soft parts, and bring down loud ones…or add unnatural dynamics.

Formant and Dynamics have envelopes you can treat as draggable segments, or use a pencil for freehand (or a line tool when you need a smooth change). With Time, you insert a marker and drag it left or right, bringing along the audio along with it. Pitch works like similar pitch correction software; you drag a note up or down, referenced to a pitch scale along the left. But you can also use the pencil or line tool, or click a note on a keyboard to have the note “snap” to that pitch. And, constrain to a minor or major scale.

Three editable parameters govern the correction’s “naturalness.” The Note control is like pitch quantization, from nothing to total dead-on pitch. The Vibrato control “flattens out” any vibrato at one extreme, and leaves it totally intact at the other; Sense widens or narrows the range affected by pitch correction. Bottom line: You can create very natural changes, or go for the robot shifting voice that we all know.

Then there’s the groovy LFO tool, where you can draw vibrato, optionally fade it in, and drag up or down to specify the depth as well as right or left to change the frequency. I love this option…it’s so cool.

Best of all, you can go completely nuts and not worry. There are undo/redo controls within V-Vocal itself, but if you drag the eraser tool over a piece of audio, it goes back to the way it was before you got all goofy about it.

Oh, and here’s a tip for drum timing: Material that’s unstretched sounds like the source material; changes occur only with stretched material. Suppose you want to have one snare sound hit late. So you click in front of the snare, and “push” the sound to the right. But this time-compresses everything to the right, or to the next “warp marker,” whichever it encounters first. So then you click in front of the next beat to uncompress the rest of the file…but it’s hard to get it exact, so there’s a little bit of stretching, and the sound changes a bit.

A better way to change the timing of one hit is to put a marker before and after the sound. Now you can move the sound anywhere within that “window,” without disturbing the rest of the file.

I could go on about V-Vocal, it’s incredibly flexible and useful. Samplitude and MOTU include these types of capabilities, but Sonar’s implementation is unusually complete. I’ve always liked Roland’s VariPhrase technology, but it was always found in things that were too expensive for my tastes. And now it’s built in to Sonar 5! This feature is an out-of-the-park home run that provides stunningly useful processing option for vocals, as well as many other sounds.

But I do think it’s going to take me until Sonar 6 comes out before I learn how to exploit this to the fullest. It seems every time I play with V-Vocal, I come up with some groovacious new application.

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