Members pressthekey Posted November 24, 2011 Members Share Posted November 24, 2011 I'd like to create my own vsti instruments, i have access to an extremely large multsampled archive of rare synths from the past which i would like to put to use. I also have a few ideas for non sample based vsti synths and instruments but know little about vsti making. What do you guys use? any tips would be appreciated. Link to comment Share on other sites More sharing options...
Members Ed A. Posted November 24, 2011 Members Share Posted November 24, 2011 You'd have to have a working knowledge of Objective-C, Xcode and the Cocoa Framework on OS X and an understanding of the necessary physics involved in modeling a particular type of synthesis, if you wanted to even attempt an AU plugin. I have no idea what you'd have to know to program a VST plugin, but it's probably something similarly rigorous. It's not something that you casually do in your spare time. In an interview I read, the guy that designed NI's Absynth said he used The Computer Music Tutorial by Curtis Roads to understand how various synthesis algorithms can be applied to creating a softsynth. Link to comment Share on other sites More sharing options...
Members ChipCurtis Posted November 24, 2011 Members Share Posted November 24, 2011 There are some softsynth development platforms you can use to create your own softsynth without having to code. Two of them are SynthEdit and SynthMaker. I have used SynthEdit to create two softsynths (see my sig) which was originally just for my own use, but turned out to be two of the most popular analog modeling VSTi softsynths out there. So you never know where the fruits of your efforts will lead you. Link to comment Share on other sites More sharing options...
Members soundwave106 Posted November 25, 2011 Members Share Posted November 25, 2011 I have no idea what you'd have to know to program a VST plugin, but it's probably something similarly rigorous. The VST framework is C++. It's honestly the combination of two disciplines: coding and audio theory. For me, for instance, the C++ part wouldn't be too bad but I know very little about audio physics to do a VST justice. (That being said, I'm a firm believer that if you dive into anything, it can be learned, but it would be awfully helpful to be familiar with one or the other.) Link to comment Share on other sites More sharing options...
Members pressthekey Posted November 25, 2011 Author Members Share Posted November 25, 2011 All very technical, my heads spinning. I'll take a closer look at SynthEdit or SynthMaker chipcurtis mentioned, appreciate your posts and link Ed A. Link to comment Share on other sites More sharing options...
Members JeffLearman Posted November 25, 2011 Members Share Posted November 25, 2011 A great forum for this topic is at kvr-audio.com. It's suitable for either end of the technical spectrum, too: from SynthEdit/SynthMaker to coding your own DSP algorithms in C++. Link to comment Share on other sites More sharing options...
Members JeffLearman Posted November 25, 2011 Members Share Posted November 25, 2011 A great forum for this topic is at kvr-audio.com. It's suitable for either end of the technical spectrum, too: from SynthEdit/SynthMaker to coding your own DSP algorithms in C++. Link to comment Share on other sites More sharing options...
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