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sine wave obsessed people and high frequency haters


synthangel

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I had a feeling this was a good forum to write about this because I know you guys love synthesizers and will probably understand me.

 

In the video game forums, people always critisize square waves and saw waves ect, just because there not "naturally/realistically smooth." They also hate high frequencies because apparantly they make their ears bleed. How can so many people be so sensitive to high notes that their ears bleed whenever there is a wave over, let's say 1000Hz? I could understand things like scratching a chalkboard hurting your ears, but for instance a trance song that contains a lot of pretty "instraments" that are rich in frequencies does nothing but relaxes and sooths me, but some people just can't stand those kinds of sounds.

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High frequencies+loudness=penetrating sound. Especially with supersaw sounds with resonance, and not much filtered.

 

I also don't like uber-detuned gnarly rave sounds (I actually despise anything repetitive, so all techno and similar things are avoided by me), because they just don't "feel" right to me.

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I LOVE high pitched sounds ... The Jupiter-6 is great because imo it can be piercing, beautiful and ORGANIC in the ultra upper frequencies ... The trick is to not go there too long ... like a barnstormer doing a loop-de-loop or sticking a finger in only to withdraw a moment later ...

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In the video game forums

 

Pff! What do they know?

 

 

people always critisize square waves and saw waves ect, just because there not "naturally/realistically smooth."

 

 

It's got more to do with the aliasing effects and the fact that the NES and Genesis both don't have a lowpass filter (while the SID does).

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High frequencies+loudness=penetrating sound. Especially with supersaw sounds with resonance, and not much filtered.


I also don't like uber-detuned gnarly rave sounds (I actually despise anything repetitive, so all techno and similar things are avoided by me), because they just don't "feel" right to me.

 

 

 

That's the exact reason I like rave hoovers, they don't feel right, the repetition makes me feel strange, and i get into the strangeness of it. Although it's really on cool in context of an actual rave.

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I meant to say - I find nothing special in repetitiveness, it cannot interest me. A composition must evolve and change (rhythmically ESPECIALLY) over its duration for me to even consider it a serious listenable experience.

 

Different roots, I guess. I'm a rock kind of guy :)

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I meant to say - I find nothing special in repetitiveness, it cannot interest me. A composition must evolve and change (rhythmically ESPECIALLY) over its duration for me to even consider it a serious listenable experience.


Different roots, I guess. I'm a rock kind of guy
:)

 

 

Sure it needs to evolve, otherwise it's not a song, it's just a phrase.

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Eh, how to express it...


The beat. I hate that beat. Goes over and over and over. My head hurts ^^'

 

What's wrong with um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts,um-ts? :confused:

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I don't beleive NES needed a low-pass filter, because you just can't get harsh tones using square wave channels (at least with the way I hear things) while the Genesis would've benefited with a low-pass filter, because yamaha's old fm chips could sometimes be screachy when it wasn't well tuned. The SNES had a low-pass filter but I don't believe it was necessary on to have on a PCM chip, and it seems to have made the music a bit duller, lower and blurrier than it could've been.

 

In mp3s you can find on the internet, I notice a big difference from music being recorded from a real Snes, and music that was recorded from an emulation source, because emulators don't usually emulate the filter and as a result you can hear nuances in the music that come off as faded on a real system.

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Repetitive?

 

"I like to move it, move it..."

"I like to move it, move it..."

"I like to move it, move it..."

"I like to move it, move it..."

(repeat about 5,000 times)

End of song!

 

Dang, I could have created that in about 5 minutes.

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In the video game forums, people always critisize square waves and saw waves ect, just because there not "naturally/realistically smooth." They also hate high frequencies because apparantly they make their ears bleed. How can so many people be so sensitive to high notes that their ears bleed whenever there is a wave over, let's say 1000Hz? I could understand things like scratching a chalkboard hurting your ears, but for instance a trance song that contains a lot of pretty "instraments" that are rich in frequencies does nothing but relaxes and sooths me, but some people just can't stand those kinds of sounds.

 

 

My dorkometer just melted. Jeezus, what a bunch of dinks.

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