Wusik.com, creators of the Wusikstation VSTi, just announced 3 new products. A series of VST/VSTi tools that let you load another VST/VSTi inside, read more below. A Pre-Order for all the tools with Lifetime Updates Free is available.
Wusik Tool Melody
You play a chord in the lower section of the midi-keyboard, and the upper section white-keys will follow the chord you play. So, for instance, if you play 2 keys at the lower area, those 2 keys will be used for all the white keys on the upper area, going one octave up every 2 keys. This way, you can just worry about the chords, and play anything on the white keys upper area, and they will stay on the melody. You can even build up a more complex melody by sequencing the lower area with several keys, lets say, 8 keys, and just play the white keys on the upper area while the sequencer plays the lower chords. A Sustain pedal can also be set to work only on the lower area. So you hold sustain, play several keys on the lower area, and the upper area will follow that logic.
Wusik Tool ARP
Lets you load a VST and use the arpegiattor on the loaded VST. It will have basic but also complex functions, for more advanced arpegiattor styles, compared to the regular ones. The feature list is yet to be determined. But Pattern arpegiattor is on the list like Wusikstation has, but easier to program.
Wusik Tool Over-Sampler
You load this VST/VSTi, and it lets you load a VST/VSTi inside it. And its going to over-sample the sound by 2 and apply a filter to the output, removing aliasing. So, if you are at 48khz, you get double that: 96khz. that results in much smoother sound, and no aliasing. I will also add an option to oversample by 4 times, but that will need testing. Some people think that 96khz doesn't help, but what happens is that you are not just raising the frequency of the sound, you are raising the number of samples the VST process, the more you have, the closer to an "analog-like" sound you will have. An option to Bypass ALL Over-Sampler instances will also be added, for quick turning off while playing, and on while rendering.