Waves Ltd. announced that Microsoft (Nasdaq: MSFT) has integrated Waves' MaxxVerb artificial reverberation technology as a DirectX Media Object (DMO), a new technology in DirectX 8. The inclusion of MaxxVerb brings professional-quality audio reverberation effects to interactive games and entertainment developers using DirectX 8.
DirectX Media Objects, the new Microsoft standard for media data filtering and processing, enables software developers to deliver high-quality, interactive music and other sound in Windows-based applications, including professional authoring applications and interactive games. MaxxVerb is a highly effective tool for creating artificial reverberation effects in audio streams. It delivers an accurate simulation of distance from the sound source and of rooms, halls, stadiums, and other acoustic spaces, making it seem as if the sound is being heard in the place simulated.
"Waves' MaxxVerb is ideal for Microsoft's new DMO architecture as it enables music applications and games developers able to provide real-world, even larger-than-life, sound in their Windows-based products," said Harish Nadiu, General Manager, Digital Audio and Video, Digital Media Division.
"MaxxVerb's superb reverberation effects greatly improve the end users' listening experience." Gilad Keren, chairman and CEO of Waves, added: "We are very pleased Microsoft decided to integrate MaxxVerb technology into DirectX 8 as their recommended reverberation effect for DirectMusic. This opens up a potential new market to Waves, enabling us to explore the licensing of our other audio processing technologies directly to interactive games developers."
MaxxVerb is an artificial reverberation process for creating the illusion of distance and space in an audio stream. While maintaining relatively low computational costs, MaxxVerb can convey an accurate simulation of rooms, halls and other acoustic spaces, as well as distance. MaxxVerb has previously been delivered in a number of consumer products, such as home theater products, sound cards, multimedia products, games, and musical instruments.