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Backwards Compression


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If there's any background noise just before each phrase, that would get amplified. Of course, that could easily be limited or muted before applying the compression.

 

The point is simply that when running backwards, the attack time of the compressor doesn't matter, because tails tend to be slow. (It wouldn't work as well with very staccato vocals, like on Mack the Knife.)

 

Techniques like this were more important back in the day. Today, with software that can essentially look ahead, you can have zero or even negative attack times. In theory, anyway -- I don't think I happen to have any compressors that do. (Such compressors wouldn't have low latency when used that way.)

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His explanation seems overly confusing to me. Isn't he just suggesting that you compress a vocal track after it's reversed to get a smoother result?
:confused:

Terry D.

 

Not too sure myself Terry, still got to have a go at it myself, but a further explanation has been posted later on.

 

It IS just a bit confusing the way its worded -


1) Put your compressor on your normal vocal track

2) set the compressor as fhumble described

3) flip the track to play in reverse

4) Now, here you'll have to export it - this isnt mentioned anywhere that i saw

5) bring it back into the project and flip it back to its normal state.

 

I think it is to compress, play/export the reversed track all at the same time, then flip the track back again, without compression. Not sure what the compression ratio should be, but I think up to 20:1 is mentioned somewhere and can be used on a variety of instruments.

 

Good but old trick that has been done for decades. Can be quite effective. I believe Steve Albini does this sometimes.

 

He gives credit where he got it from.

the credit for which lies with an engineer called Michael Stavrou, who has a book called "Mixing With Your Mind"

I am looking to see if the book exists, yep comes up at the top of Google, yes, Mike Stavrou is his name, whether he was the first to do, that is another question.

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hee hee, i stopped reading at the words compressor and vocal

 

Today nobody who makes music in high class sonics uses a compressor on vocals. When part of vocal phrases, or words are to soft, you simply add a few dB in the editor on that spot until the vocals don't disappear in the music.

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If you follow the poster's instructions literally, he's telling you to flip it backwards, then flip it forwards again and expect it to magically different. Definitely a step missing there.

 

 

I believe he actually does say to apply compression when it is backwards:

 

 

Ok, now get that vocal track &
reverse it
- yes, turn it around so that it plays backwards (you can do this easily in most DAWs.
Now, bounce down that reversed vocal, including the heavy compression to another track.

 

 

It's a confusing, unnecessarily wordy description of how to do it, but he does say to apply compression when the track is reversed.

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I stopped reading
here
:

 

hee hee, i stopped reading at the words compressor and vocal


Today nobody who makes music in high class sonics uses a compressor on vocals. When part of vocal phrases, or words are to soft, you simply add a few dB in the editor on that spot until the vocals don't disappear in the music.

 

To me music is about experimentation and having fun, not be a hero, if you don't like don't do. :rolleyes:

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I stopped reading
here
:

 

:lol:

Yes, I found that line quite interesting but I read the article anyway.

 

I think its an interesting technique and I guess it could work but I`m looking for that affect on a vocal I use my own vocal technique and if I`m recording someone who does not have the same control, I`ll compress with multiple compressors.

 

EB

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Yeah, I figured it was about flipping the clip, compressing, then flipping back. That's kind of a yawn to me. I'll admit I never did a lot of in depth experimentation with it but it never seemed all that promising.

 

And I'm a lot more inclined to flip something backwards and leave it that way. ;)

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More complex works I compose from the beginning backward, a good final in my mind and I know it is worth working to the opening and then add the ouverture. Intermezzi however follow a complete other schedule, and commisions of pop songs I give to the local bedlam in order to be crazy enough to break into todays market successfully.

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More complex works I compose from the beginning backward, a good final in my mind and I know it is worth working to the opening and then add the ouverture. Intermezzi however follow a complete other schedule, and commisions of pop songs I give to the local bedlam in order to be crazy enough to break into todays market successfully.

 

No offence intended, but I am not really into classical music myself, after hearing a few pieces it all sounds much the same to me, and today's (the past 30 years) pop market is a real yawn. :bor:

 

I like to listen to and create new and interesting music/sonic/studio/experimentation, and move from creation to creation, life is far too short to stick to what the big wigs in the music scene think is good for the masses.

Anyway I posted this for people who still enjoy experimenting with music/audio. :wave:

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I find that anyone who dismisses almost any genre as all sounding the same isn't really listening. Especially one as rich and varied as Western classical music. That even applies to stuff I could live without, like electronica and trance, or minimalist, or just about anything. It's a bit like saying "all Orientals look alike". It's diagnostic of ignorance or inexperience. Deciding after listening to "a few pieces" confirms the diagnosis.

 

If there's a genre for tunes like Cage's 4'33", I'd admit they'd all sound pretty much the same. (lol)

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The term backwards compression can be mistaken with a backwards compressor which do exist.

Waves multiband and others have that feature. What the article describes is compressing a wave file played in reverse

then rendering the comp to those reversed transients. Then they flip it back for listening. Any artifacts will be displaced

from where you'd normally hear them.

Basically you're swapping around the attack and reverse gate times by doing that. Dont know how well it works but I may give it a try.

 

 

What Harbal does something even better with their new release. Since the levels are already scanned and not reliant on a look ahead

detection, the entire file gets dynamically smoothed out in a single step. The result is like simular to true volume riding. The results

I been getting really knock my socks off because you arent dicking around trying to get attacks and releases to match the transient tempos.

 

Heres a description on it.

http://www.har-bal.com/

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