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zvex lo-fi loop junkie users, here's some questions


bojo

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does it work well in a band context?

 

is it hard to loop live and to stay in sync with the band, cause i've read there's a slight delay after you have finished recording before the loop starts to playback?

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....cause i've read there's a slight delay after you have finished recording before the loop starts to playback?

Not true. If you can hit the switch on time, your golden. I use mine for practicing over, it has a very hypnotic sound to the playback, nothing else like it. Also, it makes for a nice Boost pedal, (when you turn the volume down all the way in playback mode) just hit start, when you want the boost. I got mine for 2 hundred with the powerplate. :)LowpricedLOFI001.jpg' alt='>'>

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The Loop Junky sound reminds me of a background guitarist. You can record anything with it and it sounds pretty true. Say you recorded a loop and just bring it in as a special effect. If you loop a progression most musicians can play along. When I record and then stop it, I try to stop it where I think it should come in. It takes practice. :)

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does it work well in a band context?


is it hard to loop live and to stay in sync with the band, cause i've read there's a slight delay after you have finished recording before the loop starts to playback?

 

 

The delay ranges (randomly) from 12mS (flanging level of delay, almost imperceptible) to 60mS (entering slap range, could be perceptible to some people.) It's caused by the necessity of that chip to finish writing a "line" of data to complete the EOM code, letting the chip know when to loop. It's impossible to know how much time it will take to finish after any particular recording, but it's always between 12mS and 60mS. In a typical band situation with a real drummer, operating with no click, you'd probably never notice it. If you record a loop that seems slightly off time, it's easy to stop and re-start the loop just as it's supposed to repeat.

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The delay ranges (randomly) from 12mS (flanging level of delay, almost imperceptible) to 60mS (entering slap range, could be perceptible to some people.) It's caused by the necessity of that chip to finish writing a "line" of data to complete the EOM code, letting the chip know when to loop. It's impossible to know how much time it will take to finish after any particular recording, but it's always between 12mS and 60mS. In a typical band situation with a real drummer, operating with no click, you'd probably never notice it. If you record a loop that seems slightly off time, it's easy to stop and re-start the loop just as it's supposed to repeat.

 

cool

 

my current drummer doesn't know what a click is anyway :cry:

 

which can be a problem too but that's another story...

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