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  • Vito Corleone
    replied
    Originally posted by Tom Hicks View Post

    Ok.

    but if a guy programs a drum part that requires three arms and four legs maybe he's thinking like several drummers.
    😁


    but I know what you mean and you know what I mean.

    don't program a flute to play chords.

    don't make a trumpet part 3 octaves below middle C.

    Be stylistic.
    I think it just depends on the song and what you’re going for. Unless you’re trying to fool people into thinking you had a real drummer on the track, what does it really matter if the hi hat doesn’t stop for the tom fill or whatever? Who’s going to notice or care? Other musicians?

    As long as it sounds good?

    Leave a comment:


  • gismo recording
    replied
    Originally posted by Tom Hicks View Post
    Don't program stuff a human couldn't pull off.
    Reminds me of a keyboard part I played in a song my band did. I was using a tenor sax sample but I played it totally legato with no rests. When I listened back to the recording I realized that there's no way a sax player could play 16 bars straight without taking a breath.

    Leave a comment:


  • Tom Hicks
    replied
    Originally posted by Red Ant View Post

    Yeah, "think and hear like a drummer".
    Ok.

    but if a guy programs a drum part that requires three arms and four legs maybe he's thinking like several drummers.
    😁


    but I know what you mean and you know what I mean.

    don't program a flute to play chords.

    don't make a trumpet part 3 octaves below middle C.

    Be stylistic.

    Leave a comment:


  • Red Ant
    replied
    Originally posted by Tom Hicks View Post

    If that's what you meant I'm okay with it, because I agree.

    you're talking about think like a drummer I assume?
    Yeah, "think and hear like a drummer".

    Leave a comment:


  • Tom Hicks
    replied
    Originally posted by Red Ant View Post

    Isn't that just what I said in post #6?
    If that's what you meant I'm okay with it, because I agree.

    you're talking about think like a drummer I assume?

    Leave a comment:


  • Red Ant
    replied
    Originally posted by Tom Hicks View Post
    The real trick with drum programming or midi instruments is to be stylistic. Don't program stuff a human couldn't pull off.
    Isn't that just what I said in post #6?

    Leave a comment:


  • Tom Hicks
    replied
    The real trick with drum programming or midi instruments is to be stylistic. Don't program stuff a human couldn't pull off.

    Leave a comment:


  • redEL34
    replied
    Originally posted by Red Ant View Post

    That only works if
    a) you can think and hear like a drummer and
    b) you have the time and patience to put in to make it sound right.

    I can do both quite well, if i do say so myself, but I'll take a great drummer over VST every time. Fortunately Austin is home to a number of ridiculously great drummers.

    I use AD for my demos which I then hand to .my drummer(s) of choice. Then they make it better
    I have done some insane over-drumming that took me forever. I find manipulated loops and programming, along with separating each drum per track, sounds pretty damn real.

    Leave a comment:


  • Red Ant
    replied
    Originally posted by redEL34 View Post
    As much as I love real drummers, Addictive Drums etc. doesn`t argue and you don`t have to ask for re-dos.
    That only works if
    a) you can think and hear like a drummer and
    b) you have the time and patience to put in to make it sound right.

    I can do both quite well, if i do say so myself, but I'll take a great drummer over VST every time. Fortunately Austin is home to a number of ridiculously great drummers.

    I use AD for my demos which I then hand to .my drummer(s) of choice. Then they make it better

    Leave a comment:


  • Vito Corleone
    replied
    Originally posted by Red Ant View Post
    1st decision: Drummers' perspective or audience perspective? I prefer Audience, myself.

    Kick & Snare: up the middle.
    HH: 45-50% to the right
    Toms: spread right to left from about 20-25% right to about 60-75% left.
    Overheads: Stereo
    Room mics: Stereo (or up the middle for a mono room mic)

    Make certain that the L-R orientation of the Overheads and Room mics matches your chosen perspective.

    For that matter, when I mix drums I will bring up the OH and Room to find as precisely as I can where the toms show up in the stereo image, and then place my direct tom mics to match. Hi-hat as well.
    Do you reverse this for left handed drummers?

    I only think of this because I’ve played with a leftie drummer for years, so whenever I hear “audience” panned toms on recording, they usually sound backwards to me.

    Leave a comment:


  • redEL34
    replied
    As much as I love real drummers, Addictive Drums etc. doesn`t argue and you don`t have to ask for re-dos.

    Leave a comment:


  • Tom Hicks
    replied
    If you have a lot of wide panning with other instruments like stereo guitars for example sometimes mono drums can sound huge.

    Leave a comment:


  • Red Ant
    replied
    1st decision: Drummers' perspective or audience perspective? I prefer Audience, myself.

    Kick & Snare: up the middle.
    HH: 45-50% to the right
    Toms: spread right to left from about 20-25% right to about 60-75% left.
    Overheads: Stereo
    Room mics: Stereo (or up the middle for a mono room mic)

    Make certain that the L-R orientation of the Overheads and Room mics matches your chosen perspective.

    For that matter, when I mix drums I will bring up the OH and Room to find as precisely as I can where the toms show up in the stereo image, and then place my direct tom mics to match. Hi-hat as well.
    Last edited by Red Ant; 05-11-2019, 02:54 PM.

    Leave a comment:

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