^^^ Instruments proper mixed then soloed dont usually sound as good as instruments
mixed to sound good solo. Its because each instrument in a mix is only a section of the
entire hearing frequency bandwidth.
Think of the frequency bands as colors.
The low frequencs as being the reds, and the high frequencies as violet.
Infared are your subsonics and the untraviolet is above your hearing ranges only dogs can hear.
Reds to orange would be your low bass and kick.
Orange to yellow will be your guitars lowest notes, drum toms.
Green upper guitars, mid vocals and snare
Blue will be your upper vocal presence, High hat, ride
Violet your crash cymbals, strings etc.
All the colors together give you white light
In a recording it gives you a balanced mix.
If you remove one instrument from the mix and solo it, you may only have one color of the rainbow
and maybe a litte bleedover of the two colors along side it. If guitars are yellow that means you have
a little orange and a little green to either side. If the guitar is only yellow with no orange or green it
means theres little masking going tooccur over instruments in the lower or upper frequency ranges.
Solo, the guitar is going to sould narrow in frequency.
If you have less instruments in the mix, you can widen the instruments frequency response
and still not have masking. More instruments need narrower bands to fit them in between
20~20K hearing range.
If you improperly mix two instruments into the same frequency range, the two will fight to be heard.
Volume wont fix this. Turn one up and the other dissapears. IE. If two pictures are both yellow,
and you overlay them, you can make the two out form each other, it winds up being a distorted mess.
Same thing for sound. You cant get a speaker cone to reproduce tow separate instruments if the cone is
vibrating at the same frequency range. It can only reproduce one or the other clearly. Both together creates
a confused mess.
you can widen most instruments responces so they sound good solo. A guitar like I said will produce tones from 100~6Khz
or more which is fairly wide ranged. You can do this on solo passages with editing tools if need be, but when the other instruments
come back in, that part has to be narrowed up again or at least dropped in volume to prevent masking.
If you have one guitar yellow and one blue, when you have the two play together the overlapping of the two creates shades of green.
This is a cool effect and is what you want to achieve between parts depending on the mix.
The big trick is developing the minds eye and alongh with it your ear to achieve the proper separation between instruments for a good mix.
Viewing frequency charts can help. Heres a few examples.
http://www.independentrecording.net/...in_display.htm
http://www.head-fi.org/a/frequency-r...-of-headphones
http://obiaudio.com/2010/07/11/eq-chart/
http://www.rfcafe.com/references/ele...nics-world.htm
http://www.dak.com/reviews/tutorial_frequencies.cfm
You cant paint by number to get a good mix of course. Your ears must be the
overlying factor in achieving a good mix. But using a frequency analyzer can help a beginner get his bearings.
If you download a free Frequency analyzer like Voxengo Spanhttp://www.voxengo.com/product/span/
and stick it in the main effects bus of the daw, you can solo instruments and compare it to the charts and
see what ranges the tracks actually produce.
If for example, a guitar track has very weak responce at 500hz, boosting that frequency with an EQ is only going
to raise the noise floor up and contaminate the mixes clarity.
On the other hand, is the guitar is strong between 500~5K and your snare has a peak resonance at 2K, and its hard to hear in a mix,
you can notch the guitar at 2K with an EQ and the snare appears clearly in the mix as you removing the veil of masking the guitars
were producing.
As you get better, you learn to do this with your ears and hands on with the tools, but using a visual assist tool can be of great
use to get you there. Like I said you cant paint by numbers but numbers can at least put you in balance and expose the range of sound
you have to work with.
The other way is to import a commercial recording into your mix that has a simular genre and beat you'd like to achieve.
Then switch back and forth between in an A/B comparison with one instrument in your mix at a time along with the commercial
and use it to target your EQing. Do each instrument in your mix solo against the commercial recording then mute the commercial
recording and unmute all your tracks. This should get you close to a good balance. Of course the timing and key of the two when you're doing this
wont be in sync but it should be close enough to ballpark the two. You can also get the Stereo pan, compression and reverb depth close this way too.
Occasionally I'll do a cover tune this way. Import a tune into the DAW then play all the parts, and then remove the import.
I'm left with a close faxcimilie of the original minus the musical talent the original artists produce, and the gear thay actually ise.
Heres an example or two of that method.
http://dl.dropbox.com/u/1682170/Driv...BMaster%5D.wav
http://dl.dropbox.com/u/1682170/I%20...0(Master1).wav
After awhile the method gets boaring but you do learn more in one of those type of sessions than a year of
doodleing around blindly trying to achieve tyhe same results. you can build some nice EQ presets in the process too.