06-10-2011 11:01 AM
06-10-2011 11:35 AM
06-10-2011 12:53 PM
06-10-2011 01:08 PM
06-10-2011 01:25 PM
DIY is always cool and generally gives you a lot better control!
Yes, those are all cool resources (thanks!) but the thing that's really cool about the looper setup I described is that you can do some pretty non-standard tricks...like use different delay times in the stereo channels that sync to host, and have internal feedback in each delay in addition to the overall loop feedback for the combined delays. This makes it easy to have a long delay repeat of sounds with short echoes. You can also do things like insert a hard limiter after the delays to minimize the odds of uncontrolled feedback, and in the case of Sonar, the Sonitus:fx Delay plug-ins have variable inter-channel crossfeed. Being able to record the looped sound separately from the original, and process it after the fact, is also useful. It's kind of like an "a la carte" looper setup.
06-10-2011 01:47 PM
Well I have tried it, and confirm it does work if you do composite recording (also called loop recording or cycle recording). For example, you can set up a section to loop, and do "sound on sound" recording and accomplish much of the same thing, but - and this is a biggie - the older tracks don't feed into the new ones over multiple iterations. What you lay down on the first pass is the first pass, period. It doesn't combine with the second pass, third pass, etc. (at least I haven't figured out a way to make this happen). But, one major advantage of this approach is if you don't do sound on sound, but instead record each part in its own track or layer. Then you could cut/paste/premix different iterations together. This takes away the live playing aspect, but gives you a lot more options in terms of after-the-fact editing.
In a daw though, Its just as easy to copy and paste a parts and build your own loops. You could also set up markers and just play back a part over and over. I havent tried it though. it might cause a timing glitch if you dont have a fast computer as it rewinds and starts to play again.
06-10-2011 04:53 PM
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