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  • #46
    Originally posted by jjbraunius
    I am not sure about the wrapper applications, the ones I've tried seemed to make the PC sluggish and since I have enough good direct x plugins it wasn't an issue, but definitely a hindrance.


    I've tried a lot of the wrappers, and I definitely trumpet the virtues of direciXer. There's no latency and no extra system stuff, because there's nothing running but the plug-ins. DirectiXer builds a directX plug-in out of whatever VST plugs you register in it. So when it comes time to use the effect, you're using a directX wrapped VST, but the wrapper app isn't running at all.

    The down side is that some VSTs don't wrap so well... sometimes a few of the parameters aren't easy to adjust after the fact, because the interface can change to a directX default thing. Doesn't happen with the better plug-ins, but it does with some.

    If I had to do it again, I might go with Cubase for the VST support, but I've been using Cakewalk Pro Audio since the early days, so Sonar was a no-brainer for me when it was time to upgrade. (Before I started with Cakewalk, I did use the "lite" version of both Pro Audio and Cubase VST back in the day. I ended up going to Cakewalk because it was easier for me to use.)

    On the other hand, I don't mind paying for a plug-in if I know I'll use it. The Sonic Timeworks reverb is well worth the $150 or whatever I paid for it, because I know a comparable hardware unit I could use at mixdown with digital i/o would cost a lot more. I have built up a healthy collection of killer directX plug-ins over the years.

    I agree, though, the only way to know what's for you is to download the trials and check them out... As much as folks complain about the cost of software, it's really the only thing in pro audio that's easy to evaluate before you plunk down the cash. Sure, you can buy two $1000 preamps, take them home for review and return one in 30 days to a lot of stores, but you still need the $2000 up front to do it. Not so with software.

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    • #47
      My local Guitar Center is selling "cubase SL" for $250.00 less than "Cubase SX".

      My question is what features am I going to be missing if I go the SL route?

      Right now I have Cubasis (super stripped creative edition) and recycle.

      Thanks for this thread BTW.
      <div class="signaturecontainer">A technology distinguishable from magic is not sufficiently advanced.</div>

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      • #48
        Sx will get naked if you ask it to

        you have to buy sl dinner first

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        • #49
          from what I hear SX is almost the same as Nuendo (the Steinberg $900 flagship) but with the extra midi capabilities from the old Cubase.
          In other words, the audio and effects on the new one should be much better to control and sonically should be superior.
          I've heard great demos done on the old Cubase so I don't know how true that rings, and especially if you have enough external fx you should be able to use either without too much difference.
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          • #50
            Does anyone have an opinion on Ableton Live? I saw that it was a little cheaper than Sonar or Cubase. Can you use this as a multi-track recorder?

            Also, I was playing around with an "acquired" copy of Sonar 1.0 just to see what the features were like, but I couldn't get it to run on my machine. It installed fine, but everytime I went to record, it dropped out, or had to close down. I didn't even get one note in!! Serves me right!! Has anyone else had a problem similiar to this?

            I am definitely going to be buying one of these software packages, but I need a feature set that suits me. I am guitar player, and I am interested in recording just myself to produce my own ideas. Here is my set up:

            AMD Duron (1 GHz)
            640 Meg Ram
            Hard Drive - 60 Meg - 5400 RPM (This is SLOW, I knoW!)
            CD-RW
            Soundcard - M-Audio Audiophile 24/96

            Software
            Windows XP Professional
            Fruity Loops Full
            Guitar Tracks (2.0) (This does not work well with XP which is why I am looking to upgrade).


            If anyone has any ideas, suggestions, or helpful hints, let me know!!


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            • #51
              I recently bought the M-audio Duo, which is a 2channel USB interface that supports 24bit/96kHz recording. It has 2 inputs, 1/4" and XLR and also a pretty nice mic preamp. It's a handy little device, easy to use, and it doesn't demolish your wallet. For US$245 it's a pretty cool interface. The only bad thing is M-Audio's technical support, which takes forever to respond to questions........
              Check it out!

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              • #52
                I thought this thread was about introducing ourselves to our fellow recording enthusiasts. It seems to have turned into a general discussion. A lot of the information in this thread may be more useful in a thread of its own making it easier to find for someone looking for information.

                Personally, I am unsubscribing ...
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                • #53
                  Sorry, the thread might have gotten lost on the way, but I figured I'd just responded to BIGD's question on 11-13-02 about a possible interface.

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                  • #54
                    I use Samplitude 7.0 and for audio tracking/editing...it rules. I also have Sonar 2.0Xl and it's great for MIDI. But if I had to pick just one....Samplitude!!
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                    • #55
                      Originally posted by decasteljau
                      But as soon you want to build drum loops, you need another tool. You cannot build from scratch drum loops with CoolEditPro. (it's possible, but not very pleasant to do) So I was using FruityLoops to build by drum loops, then once rendered, I was bringing them into CoolEdit Pro...was OK...but a painful process, and limited.


                      How do you do this with Fruityloops? I use Cubase 1.2 SX and would like to add some drum mixes to my stuff. How is Fruityloops used, and how would I transfer the data of what I create on Fruityloops to my music on Cubase?
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                      <img src="images/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>r33k</strong>
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                      • #56
                        Right now I have Cubasis and M-audio Quattro on my XP machine. I am looking to upgrade to something that can do more. I like that fact that I can create a drum loop with Cubasis by simply adding notes in with my mouse. But, being a guitar guy and loving what Pagey did in the studio I wanna have more options. I wanna be able to bounce tracks back and forth, I wanna be able to record a guitar on one track and the reverb on another. I want to be able to do a lot of things that Cubasis isn't able to do. I have a Graphite iMac that has the video card fryed, so I can fix that and upgrade from OS 9.0 to OSX or I can use my XP machine. I am not a big fan of my Quattro, there tech support sucks and there drivers are shady. Should I go with the Mbox and Protools or should I go with Cubase. I have heard that Cubase is more for electronic musicians, well I am a guitar guy in a guitar heavy band. I like to do my own recordings also with a drum loop and add the vocals, bass, and guitar myself. Which way should I go? Mac or PC? Protools or Cubase? Keep the Quattro or get something else? I would like to keep expenses down as I am building a new house, so let me know what you guys think.
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                        • #57
                          I have been using SONAR 2.0 (now 2.2) for several months, and I find it pretty intuitive to use. The MIDI features are quite good and editing audio is straight-forward as well. Groove clip looping is a GREAT feature. MIDI plugins are sweet, stock audio effects are kind of weak.
                          This is my first foray into home recording and I have found the learning curve w/ SONAR very easy to get a handle on. I have been playing w/ Cubase SX lately and have some general observations that some may be interested if considering the two.

                          I personally have found the Cubase interface while "slicker" to be a littler harder to grasp, and less flexible than SONAR. You can very easily tweak SONAR to suit how you would like to work, and I was pretty much instantly productive. The stock plugin effects in cubase seem generally better overall. I couldn't really hear a marked increase in sound quality, though that could just be my setup. The true tape feature of Cubase also seems pretty nice, and does tend to add some warmth esp on vocal tracks.

                          One thing I have recently discovered about SONAR is that if recording at higher sample rate (> 48 hz) there is no way to mixdown to 44.1 without a third party app. So recording at 24/96 and mixing down to 16/44.1 is not possible. That is not necesarrily a deal breaker , but could be important to some. I sort of had to learn this after I was well into the process.

                          Here is my $0.02 ( and worth every penny)

                          I honestly couldn't find any striking features in Cubase to make me want to switch from SONAR, and have to re-learn a new app (or spend additional $). I am using the money instead to get additional quality plugins, and the Project5 suite. If I were starting from scratch all things equal I think I would probably go with Cubase though.

                          For most people it is probably cheaper to get into SONAR(wider range of products, and upgrade path). I got SONAR XL for $199, as an upgrade from Guitar tracks (came free with my J-station). If you do go w/ SONAR I highly reccomend the XL version. The timeworks plugins and the DR-008 drum machine are well worth the extra $.
                          Couple SONAR w/ Project5 and I have everything I could want in a home recording setup (just ordered my copy and am anxiously awaiting)

                          Hope this helps someone out there just getting started.

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                          • #58
                            Hey,

                            I've just got into the home recording thing myself. I don't think any PC soundcards will come with XLR inputs, because those are not at line level anyway. As far as I know, you will have to get a mixer/pre-amp to go between your instrument and the computer. I picked up a cheap ($100) Behringer Eurorack which has 2 XLR in and 4 1/4" inputs as well as simple eq'ing. Works pretty well for my needs, but for serious recording, you might want a larger mixer like a Mackie. Also, you probably want a compressor to go between the mixer and the computer, just to make sure you don't clip. That's the most basic setup that I can think of.

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                            • #59
                              I've been using nTracks to record my solo project for the past year. It's reasonable price and uncluttered interface make it a winner in my book.

                              -- real time EQ (up to 20 bands per channel)
                              -- 24/96 recording
                              -- simple cut and paste, drag and move parts around
                              -- VSTI support means that it can be a master to Fruity Loops--makes sequencing drums *much* easier.
                              --etc, etc, etc...

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                              • #60
                                For all you people with a bad opinion of Cakewalk, let's look at a couple of facts. They are the only major player that isn't owned by another company that doesn't know a damn thing about audio software, and they are the only company beside Digi that supports all current Digi hardware. There are also more Cakewalk Pro/ Sonar users than all the other majors combined. Not bad for a "semi-pro" company.

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