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  • 6. Next, it’s time to specify the key note to trigger this multisample, and the loop mode – which being a drum sound, will be one shot. This line is preceded by the label. Here’s how you would enter the line:

    key=35 loop_mode=one-shot

    7. Now specify which velocity range a sample will cover by specifying the low velocity (lovel=) and high velocity (hivel), and the sample path used for that range. This line is preceded by a label. Note in the example below that “sample=” gives the name of the folder holding the sample (which again, should be in the same folder as the accompanying SFZ file), with a “\” indicating the path to the sample itself. Like so:

    lovel=0 hivel=100 sample=AtomicJah\atomic_jah_kick_lo.wav
    lovel=101 hivel=119 sample=AtomicJah\atomic_jah_kick_mid.wav
    lovel=120 hivel=127 sample=AtomicJah\atomic_jah_kick_hi.wav
    N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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    • 8. As mentioned earlier, Session Drummer 2 allocates a second “slot” for an alternate kick drum that’s triggered by MIDI note 36. For this, I used the “AtomicJahSub” sound. So, the final SFZ file looks like this:


      // --------------------------------------------------
      // Atomic Jah Kick Drum Sample Set
      // From the Big Fish Audio Bunker 8 Drumatic Percussives sample DVD
      // “Dance Kits 01” folder
      // --------------------------------------------------

      // Dance Kick Atomic Jah
      key=35 loop_mode=one-shot

      lovel=0 hivel=100 sample=AtomicJah\atomic_jah_kick_lo.wav
      lovel=101 hivel=119 sample=AtomicJah\atomic_jah_kick_mid.wav
      lovel=120 hivel=127 sample=AtomicJah\atomic_jah_kick_hi.wav

      // Dance Kick Atomic Jah Sub
      key=36 loop_mode=one-shot

      lovel=0 hivel=100 sample=AtomicJahSub\atomic_jah_kick_sub_lo.wav
      lovel=101 hivel=119 sample=AtomicJahSub\atomic_jah_kick_sub_mid.wav
      lovel=120 hivel=127 sample=AtomicJahSub\atomic_jah_kick_sub_hi.wav


      Now, that wasn't really so bad, was it?

      At this point all you need to do is go to the Pad parameter, and select “Load Instrument.” Navigate to the SFZ file you created, and your brand new sound will be loaded into Session Drummer 2.

      Note above how we populated both slots for the kick drum pad. If you wanted to populate all five slots of the high hat, you would use a similar approach.
      N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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      • Okay, as promised, here's how to change the look of SD2. Remember, you must use this power only for good!

        Go C: > Program Files > Cakewalk > VstPlugins > Session Drummer 2 > Resources. There, you'll see a bunch of .BMP files; these are the individual elements (background, buttons, pads, etc.) that make up SD2's graphic look.

        If you want to change something, I suggest first changing its file name to something like "Background_orig.bmp" so you can always return to it by simply deleting "_orig." Then open that file in a Paint program, do your thing, and save under the original name (otherwise, SD2 won't recognize the file). Next time you open up Sonar and Session Drummer 2, it will reflect any changes you've made.
        N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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        • Here's a non-frivolous (at least I think so!) application for changing the look. I got tired of trying to remember which SD2 pads corresponded to which notes, and which was the audition note. So, I decided to modify the pad graphic so that when the drum wasn't being hit, a "cheat sheet" gets displayed on each pad that shows the note numbers to which it responds in blue, and the audition note in yellow. (Incidentally, I also found out that contrary to the documentation, the audition note for the Pad 1 is 36, not 35.) Click on the attachment to see the modified pad graphics.

          Note that these aren't displayed if the pad sound is unloaded (if there's no sound, why would you want to see what it responds to?) or if the pad is receiving a note (because if it's receiving a note, you've probably already figured out what to feed it).
          N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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          • ...and just in case you're sitting there going "Wow, I wish my SD2 had that super-nifty feature!", you're in luck. Download the attachment to get the zipped pad graphics for Pads 1-5. Replace the existing PADx.BMP pictures in the Resources folder with the new ones, and next time you load Sonar, you'll see the new pad graphics.

            Note: If the downloaded file has a .PHP extension, change it to .ZIP before trying to unzip it.
            N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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            • And here are the zipped graphics for pads 6-10.

              Note: If the downloaded file has a .PHP extension, change it to .ZIP before trying to unzip it.
              N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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              • I just bought Sonar 6 PE so i'm just starting to scratch the surface, so many questions....


                ok i can't get session drummer to make any sounds.

                could someone walk me through.

                what midi things do i have to click or enable?

                i've got it open, got a kit loaded, tried the groove templates, push on the pad and it lights up but no sounds.

                i'm using emu 1616m withou a midi controller. thanks

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                • 1. Open a program, not a kit or an instrument.
                  2. Click on one of the MIDI patterns (e.g., A, B, C, etc.)
                  3. Click on the play button (right arrow).

                  Hear anything now?
                  N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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                  • Originally posted by Anderton
                    1. Open a program, not a kit or an instrument.
                    2. Click on one of the MIDI patterns (e.g., A, B, C, etc.)
                    3. Click on the play button (right arrow).

                    Hear anything now?


                    Ok it's playing now. I think it was because I checked the enable midi out box, not to sure. Thanks




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                    • I had a chance to really put AudioSnap through its paces this weekend. I'm preparaing a performance for NAMM, it's called "Blues and Beats," and basically involves doing a sort of mashup/remix of funky New Orleans kind of stuff. Well, you can't get much funkier or New Orleans than the Neville Brothers...

                      After isolating several sections of their tune "Hey Pocky Way," I needed to add some other loops but of course, none of them had the same loose, vibey kind of timing as the Nevilles. So I choose one of the Nevilles' loops and made that the "master" that contributed its transients to the pool, and quantized the other loops to the pool. I also used AudioSnap to match the tempo to the loops.

                      By and large, it was much more painless than I expected. The added loops are all 4 measures (mostly stuff from the Discrete Drums library and my own AdrenaLinn Guitars library), and they pretty much quantized without problems. There were typically around two or three places that didn't sound quite "right," so I'd go in and tweak those individual transient markers, usually quantizing them to a grid.

                      I was pretty much dreading this, but it turned out to be nowhere near as time-consuming as I expected (although rendering some of the finished clips with the iZotope algorithms can take quite a bit of time). So, thumbs up on AudioSnap in a real-world, time-critical application.
                      N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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                      • Although I see how to put the appropriate samples, etc to the Pads given note response range with SFZ files - is there a way to change a pad's "note response range - e.g., to make the snare pad respnd to more than just three MIDI notes?
                        Ron Tintner

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                        • <<is there a way to change a pad's "note response range - e.g., to make the snare pad respnd to more than just three MIDI notes?>>

                          Not that I know of. I've only found how to change the drum sounds assigned to those notes...sorry.
                          N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

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                          • Any chance of posting the entire modified graphics set for your fantastic looking SD2?

                            http://acapella.harmony-central.com/forums/attachment.php?s=&postid=20219173

                            also just have to say the review/tutorial is a wonderful idea.
                            Thanks you ALL,
                            Fred

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                            • <<Any chance of posting the entire modified graphics set for your fantastic looking SD2?>>

                              If I can make it fit the max attachment size, I'll do it later this evening. It's just the background graphics given a contrast and saturation bump, then colorized, all in Paint Shop Pro. The Pads files have already been posted.
                              N E W S O N G ! To Say 'No' Would Be a Crime (Remix) is now streamable from my YouTube channel.

                              Subscribe, like, and share the links!

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                              • I tried it myself and it's at
                                http://home.comcast.net/~fbhdaw/sdbackground.zip
                                slightly different color.
                                I'll leave it up for a week (my space is limited)

                                Thanks for the idea

                                Fred

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