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Outboard Hardware inserts for your DAW, anybody?


temnov

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Just curious if anybody uses outboard hardware like compressors and EQ, etc with your DAW of choice.

 

How many channels do you use?

 

How do you deal with latency?

 

Any "negative latency" experience?

 

Will be good to know some workarounds :)

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# channels: depends on the effect. For bouncing stems through tape, I use 4. Mostly 1 or 2 otherwise.

 

latency: I always run a click track through the loop and measure latency before starting. Then, if necessary, I slide the newly recorded tracks that amount. (I usually don't do this for outboard echo or reverb.)

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Just curious if anybody uses outboard hardware like compressors and EQ, etc with your DAW of choice.


How many channels do you use?


How do you deal with latency?


Any "negative latency" experience?


Will be good to know some workarounds
:)

 

I use two stereo compressors (4 channels total) all the time, particularly while tracking.

 

I use a hardware reverb, the TC Electronic M300, as well as an Alesis Quadraverb, a bunch of great sounding full-frequency pedals (particularly the Pigtronix Echolution analog delay pedal and the Strymon BlueSky Reverb), and a Korg MS-20 patchbay analog synth as outboard gear with my DAW. I haven't had any latency issues so far, and latency issues are a non-issue when using a reverb or delay anyway, in my opinion.

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If you convert it back to analog there will be latency which you should compensate for.

You have to test, as mentioned, even digital devices though, if you run signals out through adat or spdif etc.

Different converters have different latencies, as do different sample rates obviously.

 

Short small reverbs do require that you consider compensation as you can get cancellation or a change in character with latency.

 

I find the most efficient and 'least disturbing to work flow' method for hardware insert work is to have all the latencies worked out per piece of gear or possible combination so you can look at what your path is, add up the latency and preset the track before it goes out with a slide or with something like Voxengo's latency delay plug, then run it out to the hardware. This allows you to monitor your changes against the other tracks in context and doesn't slow you down with too much thinking when you are mixing.

 

If a tape machine is not digitally controlled your latency will vary too much to use for proper phase coherence.

So on drums for example you couldn't just run the toms out to tape and bring them back in and expect the same phase relationship with the overheads from the start to end of tune.

But for a track on it's own with no bleed its not an issue, just get it with in a few samples.

 

Oh and regarding the auto sample compensation in the host DAW, i wouldn't trust it.

Sonars is a joke.

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If you have "negative latency," there are only two possible explanations. First, you have somehow managed to violate the laws of physics by recording an event before it even happens. Second, a software setting is incorrect. It sounds to me like Cubase has automatic latency compensation, and it is overestimating the amount of latency introduced by a round trip through your converters. I don't know how to adjust that in Cubase.

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Turn the automation off. Use your ears and the tracks and audio editor to align in time.

 

The Lexicon when used as external processor in the box, has a dealay of 100 ms from analog in to be recorded back on the hard drive.

 

Analog processors a delay in the fractions of a lightyear, in other words anything delayed is in your computer.

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If you have "negative latency," there are only two possible explanations. First, you have somehow managed to violate the laws of physics by recording an event before it even happens.

 

 

Recording an event before it happen. for that we have a Hindu engineer specialized in that.

 

As much as I know, he does it after the physics fact, and when the song has a lot of hairs he uses some secret hirsutism, or simply moves the track to the left as we all profane do.

 

We also assume he uses some top secret Shiva technology.

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Thanks everybody for sharing your experience. It's resolved. Roomjello actually discribed very well how you deal with it.

 

I talked to RME rep in USA yesterday and he confirmed that this is well known issue with Cubase and RME.

 

First, you have somehow managed to violate the laws of physics by recording an event before it even happens

 

That will be really cool to violate the laws of physics :)

 

Negative latency or negative delay however is very real, especially when you use several OTBs. Check here if you'd like to know more or going to use hardware as inserts out and in of your DAW:

 

http://www.rme-audio.de/forum/viewtopic.php?id=12103

 

https://www.steinberg.net/forum/viewtopic.php?p=106081

 

Anyway, it's working as it should be now. I guess we are not there yet, in ideal ITB/OTB world.

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well, I miss one feature in the digital audio production software I am using most

 

 

And this feature is?

 

Honestly, with all these debates otb/itb (on gearslutz) I think it's a personal business what is most comfortable way for somebody to mix or record.

 

I started all analog, and then went all itb and now it

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I use inserts sometimes but I also use interface I/O to create feedback loops. For example, for doing really long looper effects, I create a bus with series delays set to delay sound only so I can get 12-16 seconds of delay. The bus out patches back to an input, which has a send to that bus. It allows for really long loops, with the bus level determining feedback.

 

The only issue is that if you sync delay to tempo, eventually the audio will drift because of the latency. Even with a relatively low round-trip latency like 5ms, it adds up...after 10 loops, you're off by 50 milliseconds. So I use a metronome for the first and second pass, enough to establish a rhythm with the playing, then mute the metronome.

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